BIS_fnc_animType
 
Description
- Description:
 - Function that returns a categorized array using a single string with the animation name.
 - Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - param call BIS_fnc_animType;
 - Parameters:
 - String - Animation name.
 - Return Value:
 - Array - Sorted arrays within an array with details about animation.
 
Examples
- Example 1:
 animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]
Additional Information
- See also:
 - See also needed
 
Notes
- 
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Notes
Bottom Section
- Posted on October 1, 2014 - 20:26 (UTC)
 - Tryteyker-
 - 
The categorization is identical to that of the animation viewer, minus the direction array. 
So if the animation you are running through this function is found in the following categories:Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: RifleThen the following array will be returned:[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];