comment

From Bohemia Interactive Community
Revision as of 03:06, 31 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game name" to "|Game name=")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Define a comment. Mainly used in SQF Syntax, as you're able to introduce comment lines with semicolons in a SQS script.
This command is evaluated during execution, and as such is infinitely slower than other SQF comment methods (//comment or /*comment*/; which do not exist at runtime). See SQF Syntax for additional documentation on comments.
Groups:
Uncategorised

Syntax

Syntax:
comment commentMsg
Parameters:
commentMsg: String - the comment that you'd like to write here
Return Value:
Nothing

Examples

Example 1:
script.sqs comment "This is a commented line"
Example 2:
function.sqf comment "This is a commented line";

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 12, 2009 - 19:50
Tom_48_97
Like ArmA, you can't use brackets to make a multi-lines comment. But, in a sqf file, you can make a comment as follow : comment " first line seconde line";

Bottom Section

Posted on November 4, 2016 - 16:17 (UTC)
Tofof
If a file is loaded with preprocessFile, execVM or spawn (but not loadFile), you may also define C-like comments using // ... and /*...*/.
Posted on November 4, 2016 - 20:46 (UTC)
Revo
comment can also be used to create comments inside trigger activation fields where // or /*...*/ don't work.