From Bohemia Interactive Community
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Description
- Description:
- Returns name of vehicle's secondary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
- Syntax:
- secondaryWeapon vehicle
- Parameters:
- vehicle: Object
- Return Value:
- String
Examples
- Example 1:
sWeap = secondaryWeapon player
Additional Information
- See also:
- See also needed
Notes
-
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Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion:
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
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