camCreate – Talk
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Notes from before the conversion:
In multiplayer camCreated objects are only visible locally (meaning they are client-side effects). In version 1.90+ createVehicle is a valid replacement (with special consideration to locality).
its not a valid replacement. one needs both.
rough, they both serve different purposes. think about sometimes you only want effects on one players computer.
example by Dinger:
camcreate vs. CV: for example, with a DPICM shell, when the shell fuzes.
it sends to allclients a function call (using createunit) with the details of the effects.
each client camcreates the bomblets though.
--WGL.Q 10:44, 5 August 2006 (CEST)