animate
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Description
- Description:
- Process a linear animations on an object. Such animations are only used in user-made addons, they can be defined in the addon's config.cpp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animate [animation, phase]
- Parameters:
- object: Object
- animation: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
- animationPhase: Integer - range 0 (start point of the animation) to 1 (end point of the animation). The speed, in which the animation is processed, is defined in the addon's config.cpp and cannot be changed during running missions.
- Return Value:
- Nothing
Examples
- Example 1:
building animate ["maindoor", 1]
Additional Information
- See also:
- animationPhase
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: System Commands