From Bohemia Interactive Community
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Description
- Description:
/*
bin_fnc_probeHitpoint
Spawns particle effects & sound
Function is connected to probe hitpoint and can be also manually triggered via calling following code:
* [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
- Execution:
- call
- Groups:
- Probe
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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Notes
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