BIS_fnc_3DENEntityMenu

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Revision as of 18:02, 1 February 2021 by R3vo (talk | contribs) (Text replacement - "|gr1 =" to "|gr1=")
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Description

Description:
Excutes actions available in the entity menu (context menu).
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[mode] call BIS_fnc_3DENEntityMenu
Parameters:
mode: String - Can be:
  • "onentitymenu"
  • "reset"
  • "movecamera"
  • "playfromhere"
  • "playasentity"
  • "grid"
  • "arsenal"
  • "arsenalreset"
  • "garage"
  • "garagereset"
  • "findcreate"
  • "findconfig"
  • "logclasses"
  • "logposition"
Return Value:
Nothing

Examples

Example 1:
["reset"] call BIS_fnc_3DENEntityMenu;

Additional Information

See also:
Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENControlsHintBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENShowMessageBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode

Notes

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