From Bohemia Interactive Community
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion:
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).
-
- =\SNKMAN/=
- To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination.
You can fix a landing bug by using a short delay bevore checking the unitReady command.
_helicopter move (getPos _destination);
sleep 3;
while { ( (alive _helicopter) && !(unitReady _helicopter) ) } do
{
sleep 1;
};
if (alive _helicopter) then
{
_helicopter land "LAND";
};