landAt
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Description
- Description:
- Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit ControlRoads and Airports
Syntax 1
- Syntax:
- plane landAt ID
- Parameters:
- plane: Object - a plane
- ID: Number - Airport ID
- Return Value:
- Nothing
Syntax 2
- Syntax:
- plane landAt airportObject
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Syntax 3
- Syntax:
- heli landAt [heliPad, mode]
- Parameters:
- heli: Object - Helicopter/VTOL aircraft
- heliPad: Object - A helipad object (can be an invisible helipad)
- mode: String - Landing mode. See the land command
- Return Value:
- Boolean - Returns true if landing command was issued successfully. false if failed.
Examples
- Example 1:
- _plane1 landAt 1;
- Example 2:
- _dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
- Example 3:
- _hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; _hpad setPosASL _pos; heli landAt [_hpad, "LAND"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Command Group: Roads and Airports
- Scripting Commands: Global Effect