From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- This function changes the textures, animation sources and/or mass of a given vehicle.
- Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object (Example 3).
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [vehicle, variant, animations, mass] call BIS_fnc_initVehicle
- Parameters:
- vehicle: Object - vehicle to customize
- variant: (Optional, default false)
- animations: (Optional, default false)
- Boolean - true to restore init phase of every animation sources
- Array - Array of animation sources with their probability, to format
["animationSource1", 0.5, "animationSource2", 0.5]
⚠
If the first element is wrong, it will skip the rest of the animation sources!
- mass: (Optional, default false)
- Boolean - true to set the default mass, false to disable the mass change
- Number - mass to remove/add to the vehicle
- Return Value:
- Boolean - function success or not
Examples
- Example 1:
result = [this, "", []] call BIS_fnc_initVehicle;
- Example 2:
result = [this, ["MyTextureSource1", 0.5, "MyTextureSource2", 0.6], []] call BIS_fnc_initVehicle;
- Example 3:
result = [this, nil, ["MyAnimationSource1", 0.5, "MyAnimationSource2", 0.7]] call BIS_fnc_initVehicle;
- Example 4:
[vehicle player, false, ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] call BIS_fnc_initVehicle;
- Example 6:
[vehicle player, false, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note