animate
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Description
- Description:
- Process a linear animations on an object. Such animations are only used in user-made addons, they can be defined in the addon's config.cpp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animate [animation, phase]
- Parameters:
- object: Object
- animation: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
- animationPhase: Integer - range 0 (start point of the animation) to 1 (end point of the animation). The speed, in which the animation is processed, is defined in the addon's config.cpp and cannot be changed during running missions.
- Return Value:
- Nothing
Examples
- Example 1:
building animate ["maindoor", 1]
Additional Information
- See also:
- animationPhase
Notes
-
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Notes
- Posted on January 20, 2007
- bdfy
- Animated object have to be in sight of the player (or camera) for the animation to be actually performed. If the object is not seen, animationPhase will only return zero.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: System Commands