From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Shows a pop-up message.
In order to skip any optional parameter in between other parameters, send nil as parameter.
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [text, title, buttonOK, buttonCancel, icon, parentDisplay] call BIS_fnc_3DENShowMessage
- Parameters:
- text: String - Text to display
- title: String - (Optional, default "") Title header
- buttonOK: String, Boolean or Array - (Optional, default "") can be one of:
- buttonCancel: String, Boolean or Array - (Optional, default "") can be one of:
- icon: String - (Optional, default "") Path to an icon which will be shown on the left side of the message
- parentDisplay: Display - (Optional, default
findDisplay 313
(Eden Display)) display from which the window is opened from - Return Value:
- Display
Examples
- Example 1:
["Message","Title of the Message"] call BIS_fnc_3DENShowMessage;
- Example 2:
[
"Are you sure you want to delete / modify the selected variables?",
"Delete / Modify",
[
"Yes",
{ BIS_Message_Confirmed = true }
],
[
"No",
{ BIS_Message_Confirmed = false }
],
"\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa",
findDisplay 313
] call BIS_fnc_3DENShowMessage;
- Example 3:
[
"Are you sure you want to delete / modify the selected variables?",
"Delete / Modify",
[
nil,
{ BIS_Message_Confirmed = true }
],
nil,
"\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa",
findDisplay 313
] call BIS_fnc_3DENShowMessage;
Additional Information
- See also:
- BIS_fnc_guiMessage
Notes
-
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