From Bohemia Interactive Community
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Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission"];
// code
progressLoadingScreen 0.5;
// code
endLoadingScreen;
- Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen.
private _maxTime = diag_tickTime + 30; // max 30s of loading
startLoadingScreen ["Loading"];
private _handle = [] spawn {
// code that may crash or take too long
};
waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime };
endLoadingScreen;
Additional Information
- See also:
- startLoadingScreen progressLoadingScreen BIS_fnc_endLoadingScreen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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