inAreaArray
{{RV|type=command
|game1= arma3 |version1= 1.66
|gr1= Triggers
|gr2= Markers
|gr3= Locations
|gr4= Positions
|descr= Returns given list of Objects and/or Positions that are in the given area, area defined by a trigger, marker, location or array.
|s1= positions inAreaArray area
|p1= positions: Array of Objects and/or Positions
|p2= area: Object, Location or String - the defined area:
|r1= Array: Objects and/or Positions inside the trigger area
|s2= positions inAreaArray [center, a, b, angle, isRectangle, c]
|p21= positions: Array - Objects and/or Positions to check
|p22= center: Array - center of the area in format Position3D, Position2D
|p23= a: Number - x axis (x / 2)
|p24= b: Number - y axis (y / 2)
|p25= angle: Number - (Optional, default 0) rotation angle
|p26= isRectangle: Boolean - (Optional, default false) true if rectangle, false if ellipse
|p27= c: Number - (Optional, default -1: unlimited) z axis (z / 2)
|r2= Array: Objects and/or Positions inside the area
|x1=
|x2=
|x3=
|x4= allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];
|seealso= inArea triggerArea }}
- Posted on June 11, 2017 - 21:33 (UTC)
- Tankbuster
-
The array you send the command can be filtered. For example:
vehicles select { _x isKindOf "StaticWeapon" } inAreaArray "myMarker"
Will return only the statics inside the given marker