From Bohemia Interactive Community
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Description
- Description:
- Zeus lightning strike.
⚠
Note that target will be deleted by the function (part of how Zeus modules work).
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- [target, nil, activate] call BIS_fnc_moduleLightning
- Parameters:
- target: Object - Where the lightning bolt hits - will be deleted by the function!
- nil: Nothing - Not used
- activate: Boolean - true to activate, false does nothing
- Return Value:
- Nothing
Examples
- Example 1:
player addAction
[
"Eat that!",
{
private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget];
[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning;
cursorTarget setDamage 1;
},
[],
1.5,
true,
true,
"",
"!isNull cursorTarget"
];
- Example 2:
[] spawn
{
{
private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x];
[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning;
sleep (1 + random 4);
} forEach (allPlayers call BIS_fnc_arrayShuffle);
};
Additional Information
- See also:
- Arma 3 Zeus
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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