From Bohemia Interactive Community
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Description
- Description:
- Set object textures.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, textures] call BIS_fnc_setObjectTexture
- Parameters:
- object: Object
- textures: String or Array of Strings
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
- Example 2:
[
vehicle player,
[
"#(rgb,8,8,3)color(1,0,0,1)",
"#(rgb,8,8,3)color(0,1,0,1)",
"#(rgb,8,8,3)color(0,0,1,1)"
]
] call BIS_fnc_setObjectTexture;
// identical to:
// vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];
// vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"];
// vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];
Additional Information
- See also:
- getObjectTextures setObjectTexture setObjectTextureGlobal
Notes
-
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