From Bohemia Interactive Community
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Description
- Description:
- Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first set BIS_tracedShooter = nil
then execute the script again.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [unit, number] call BIS_fnc_traceBullets
- Parameters:
- unit: Object
- number: Number - (Optional, default 20) maximum displayed trajectories
- Return Value:
- Nothing
Examples
- Example 1:
[player] spawn BIS_fnc_traceBullets;
- Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
- Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing
Additional Information
- See also:
- drawLine3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on March 26, 2015 - 23:25 (UTC)
- Benargee
-
1.40 Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.