From Bohemia Interactive Community
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Description
- Description:
- Disable collision between vehicles. This command doesn't disable collision between PhysX objects. The collision is always disabled for both objects in the arguments, i.e. vehicle1 with vehicle2 and vehicle2 with vehicle1
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Command has to be executed where objects are
local, and as long as they don't change locality, the effect of this command will be global.
If the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.
If one or both objects change locality, the command needs to be executed again on the new
owner's machine(s) to maintain the effect.
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Each object can have only 1 reference to the object it disabled collision with. But changing the disabled collision object does not re-enable collision with previous object. As long as one of the two objects involved in collision has disabled collision with the other, collision will be ignored.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle1 disableCollisionWith vehicle2
- Parameters:
- vehicle1: Object
- vehicle2: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- collisionDisabledWith enableCollisionWith
Notes
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Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
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- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is:
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
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- Posted on May 29, 2018 - 06:58 (UTC)
- bloodwyn1756
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This command does not disable the roadway LOD.