exitWith – Talk
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It seems this command exits the current "scope", rather than the current script file. Is this correct?
Code, started using execVM:
<stuff>
for "_j" from 1 to _value do 
 {
  <stuff>
  if (<exit condition>) exitWith {player sideChat "Cancelled"};
 };
sleep 2;
player sideChat "Complete";
Both sideChats are executed. Any comments? Or am I just stating the obvious? :) --Ceeeb 10:04, 7 May 2007 (CEST)