From Bohemia Interactive Community
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Description
- Description:
- Set scenario attribute.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
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Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!
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Changing the value of an attribute will also execute the expression defined in its config.
- Groups:
- Eden Editor
Syntax
- Syntax:
- section set3DENMissionAttribute [class, value]
- Parameters:
- section: String - attribute section. See Sections & Properties
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Nothing
Examples
- Example 1:
Copy"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3
Additional Information
- See also:
- get3DENMissionAttribute set3DENMissionAttributes
Notes
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