set3DENAttachedCursorEntity
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Description
- Description:
- Attach an entity to the Eden Editor cursor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttachedCursorEntity entityHashMap
- Parameters:
- entityHashMap: HashMap - in format [["type", entityType], otherOptions] where entityType can be one of:
type options
case-sensitive!"object" - "classname": String - object classname; see Arma 3: Assets
"marker" - "classname": String - see marker classes
- "markershape": String - can be one of:
- "icon"
- "rectangle"
- "ellipse"
"trigger" - "classname": String - object classname; from CfgNonAIVehicles with simulation="detector". Usually "EmptyDetector"
"module" - "classname": String - object classname;
"waypoint" - "classname": String - classname; from CfgWaypoints
- Return Value:
- Nothing
Examples
- Example 1:
- set3DENAttachedCursorEntity createHashMapFromArray [["type", "object"], ["classname", "B_Survivor_F"]];
- Example 2:
- set3DENAttachedCursorEntity createHashMapFromArray [["type", "marker"], ["classname", "mil_pickup"], ["markertype", "icon"]];
Additional Information
- See also:
- Eden Editor: Object typeOf
Notes
-
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