isAwake

From Bohemia Interactive Community
Revision as of 17:20, 10 October 2024 by R3vo (talk | contribs) (removed effect locality)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Returns resting state of a PhysX (EPE) object. Some EPE objects are deliberately put to sleep by the engine to save resources. This command returns true when object is simulating and false when it is put to sleep. With units of type Man the behaviour is slightly different. As units never get put to sleep, the command outputs ragdoll state of a unit instead. There are 6 states for the output of the command:
Groups:
Object Manipulation

Syntax

Syntax:
isAwake object
Parameters:
object: Object - PhysX object or unit
Return Value:
Boolean - see description

Examples

Example 1:
private _isAwake = isAwake _object;
Example 2:
Arma 3 logo black.png2.10 Here is a simple formula to return ragdoll state of a unit:
private _unitIsInRagdoll = alive _unit != isAwake _unit;

Additional Information

See also:
awake addTorque addForce vectorModelToWorld vectorModelToWorldVisual selectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note