userInputDisabled

From Bohemia Interactive Community
Revision as of 16:31, 13 April 2025 by Lou Montana (talk | contribs) (Add example fixing an issue on held key)
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Description

Description:
Returns whether or not user input is disabled.
The disabled input system internally counts how many times disableUserInput true has been called - see Example 2.
Groups:
Interaction

Syntax

Syntax:
userInputDisabled
Return Value:
Boolean

Examples

Example 1:
Toggles user input
disableUserInput !userInputDisabled;
Example 2:
disableUserInput true; disableUserInput true; disableUserInput true; diag_log str userInputDisabled; // true disableUserInput false; diag_log str userInputDisabled; // true disableUserInput false; diag_log str userInputDisabled; // true disableUserInput false; diag_log str userInputDisabled; // false - control is regained only here
Example 3:
Reset user input if a key was pressed:
disableUserInput true; // here e.g W was pressed sleep 2; // the user releases keys disableUserInput false; // the game considers W is still pressed as it did not listen to a "KeyUp" event disableUserInput true; disableUserInput false; // this resets released keys making the issue invisible

Additional Information

See also:
disableUserInput

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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