From Bohemia Interactive Community
SPOTREP-0001
SPOTREP-0001
- FROM: Project Lead
- TO: Alpha Users
- UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
- ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
- SIZE: ~310 MB
CHANGELOG
DATA
- Showcase SCUBA:
- More forgiving alarm threshold
- Added more hints
- Improved scenario endings
- More rockets for the launcher added
- Showcase Helicopters:
- Performance optimizations
- Few minor tweaks
- Showcase Vehicles:
- More forgiving alarm threshold
- Few minor tweaks
- MP: Escape from Stratis
- Fixed: Mission success after resuming game
- 'Combat Get In' module added
- Respawn time is now 30 seconds (was 120)
- Improved mission endings
- New task appears when both choppers on the airfield are destroyed
- New mission ending "all boats and helicopters destroyed"
- Warning hint pops up when the group leader is AI controlled
- Patrolling Ka-60 Black now unloads troops when under fire
- More enemies at the airfield
- Some new map locations populated
- MP: Headhunters
- "Exfiltrate" task is now set as current after all targets are eliminated
- The mission will now end when either all players are near the exfil marker or in a boat
- 'Combat Get In' module added
- Possible respawn desync in multiplayer fixed
- New scenario ending screen added
- Task notification visuals improved
- Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
- Scenarios-button now always available, even when there's no content
- Added more entries into Field Manual
- Compass and watch re-sized
- Ka-60 minigun now rotates
- Ka-60 doors and glass made correctly penetrable
- MH-9 passengers can now see the tail
- Helicopter weapons tweaked
- Class names for Ifrits changed to be the correct ones
- Alamut and MX SW now have correct icons in command menu
- Countermeasures now stored in one magazine per vehicle
- Correct Alpha Lite logo in splash screens added
- Most windows in houses are now destructable
- Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
- Added more camoflage selections for vests and helmets
- Red faction uniforms have proper class names
- Changed priorities in action menu
- TRG iron-sights remodeled after feedback
- Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
- Camera shake on 6.5mm ammunition removed
- Server browser UI overlapping fixed in some places
- Squad URL is no longer automatically upper-cased (and thus broken)
- Editor loading took long when using MX rifles - fixed
- Added freelook in vehicles via default option
- Correct tracer colors have been distributed among factions
- Fish should be less inclined to travel on land
ENGINE
- Shadow improvements implemented
- Improved network performance (vehicles are no longer lagging as much)
- Fixed several game crashes
- Fixed synchronization of cargo poses in MP
- Fixed various inventory-related bugs and crashes
- Improved vehicle collisions
- Grenades can no longer be thrown under water
- Fixed airplane / helicopter camera shaking
- Default and Development versions have different numbering to prevent incompatibilities in multiplayer
SPOTREP-0002
SPOTREP-0002
- FROM: Project Lead
- TO: Alpha Users
- UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
- ACTIVITY: Game Update: 0.54 (new fog technology, adjustable sidearm stances, crash fixes)
- SIZE: ~380 MB
CHANGELOG
DATA
ENGINE
- New fog technology implemented
- Picture-in-Picture optimization implemented
- Terrain shadows tweaked
- Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
- Fixed:
- <a class="hghl" href="http://feedback.arma3.com/view.php?id=5210">
- http://feedback.arma3.com/view.php?id=5210
- </a>
- (MP rotation synchronization fixed)
- Fixed:
- <a class="hghl" href="http://feedback.arma3.com/view.php?id=1126">
- http://feedback.arma3.com/view.php?id=1126
- </a>
- (Speed of sound delays tweaked)
- Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
- MP pose synchronization fixed
- Improved performance related to object instancing
- Fixed - AI disembarking when moving to another vehicle position incorrectly
- Game loading with "addAction" crash fixed
- PhysX collisions related crashes fixed
- Fixed:
- <a class="hghl" href="http://feedback.arma3.com/view.php?id=6881">
- http://feedback.arma3.com/view.php?id=6881
- </a>
- (out of memory crash)
- Fixed: Crash while taking RPG Alamut from ground
- Larger string buffer for the 'format' script command
- Fixed: Reloading different magazine type could do nothing but remove the magazine
- Destruction of vehicle while manipulating with objects in its inventory fixed
- Ambient creatures' position after game load fixed
- Fixed: remote destroyed wheels have now the right distance detection to the ground
- Fixed: healing sound effects were endlessly looped
- Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
- Free fall inventory access fixed
- Magazine manipulation while discarding weapons tweaked
- Items' behavior while moving from dead body to container tweaked
- Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
- AI running up and down hill tweaked
- Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
- Fixed: RMB to equip did not work for binoculars
- Fixed: Vehicle commander stepped optics zoom did not function correctly
- Fixed: artifacts on water near shore when looking from high distance
- Solved issues related to flickering optics
SPOTREP-00003
SPOTREP-00003
- FROM: Project Lead
- TO: Alpha Users
- UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
- ACTIVITY: Game Update: 0.56 (multiplayer security)
- SIZE: ~38 MB
CHANGELOG
DATA
- Added: Functions are now compiled using newly introduced
- <a class="hghl" href="http://community.bistudio.com/wiki/compileFinal">
- compileFinal
- </a>
- Added: Functions meta data are now secured against rewriting
- Removed use of vulnerable script commands in DynO functions
- Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext
- Fixed: BIS_fnc_sideColor can now load non-number values
- Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions
- Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon mission start
- Added: BIS_fnc_spawn
- Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments
- Fixed: BIS_fnc_error was not working correctly
- Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll
ENGINE