R3vo/Sandbox2 – User

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Revision as of 18:10, 19 April 2025 by R3vo (talk | contribs) (Replaced content with "== SPOTREP-0001 == {{Link|https://dev.arma3.com/post/spotrep-0001|SPOTREP-0001}} * FROM: Project Lead * TO: Alpha Users * UNIT: Arma 3 Alpha, Arma 3 Alpha Lite * ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows) * SIZE: ~310 MB === CHANGELOG === ==== DATA ==== * Showcase SCUBA: ** More forgiving alarm threshold ** Added more hints ** Improved scenario endings ** More rockets for the launcher added * Showcase Helicopters: ** Per...")

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SPOTREP-0001

SPOTREP-0001

  • FROM: Project Lead
  • TO: Alpha Users
  • UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
  • ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
  • SIZE: ~310 MB

CHANGELOG

DATA

  • Showcase SCUBA:
    • More forgiving alarm threshold
    • Added more hints
    • Improved scenario endings
    • More rockets for the launcher added
  • Showcase Helicopters:
    • Performance optimizations
    • Few minor tweaks
  • Showcase Vehicles:
    • More forgiving alarm threshold
    • Few minor tweaks
  • MP: Escape from Stratis
    • Fixed: Mission success after resuming game
    • 'Combat Get In' module added
    • Respawn time is now 30 seconds (was 120)
    • Improved mission endings
    • New task appears when both choppers on the airfield are destroyed
    • New mission ending "all boats and helicopters destroyed"
    • Warning hint pops up when the group leader is AI controlled
    • Patrolling Ka-60 Black now unloads troops when under fire
    • More enemies at the airfield
    • Some new map locations populated
  • MP: Headhunters
    • "Exfiltrate" task is now set as current after all targets are eliminated
    • The mission will now end when either all players are near the exfil marker or in a boat
    • 'Combat Get In' module added
    • Possible respawn desync in multiplayer fixed
  • New scenario ending screen added
  • Task notification visuals improved
  • Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
  • Scenarios-button now always available, even when there's no content
  • Added more entries into Field Manual
  • Compass and watch re-sized
  • Ka-60 minigun now rotates
  • Ka-60 doors and glass made correctly penetrable
  • MH-9 passengers can now see the tail
  • Helicopter weapons tweaked
  • Class names for Ifrits changed to be the correct ones
  • Alamut and MX SW now have correct icons in command menu
  • Countermeasures now stored in one magazine per vehicle
  • Correct Alpha Lite logo in splash screens added
  • Most windows in houses are now destructable
  • Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
  • Added more camoflage selections for vests and helmets
  • Red faction uniforms have proper class names
  • Changed priorities in action menu
  • TRG iron-sights remodeled after feedback
  • Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
  • Camera shake on 6.5mm ammunition removed
  • Server browser UI overlapping fixed in some places
  • Squad URL is no longer automatically upper-cased (and thus broken)
  • Editor loading took long when using MX rifles - fixed
  • Added freelook in vehicles via default option
  • Correct tracer colors have been distributed among factions
  • Fish should be less inclined to travel on land

ENGINE

  • Shadow improvements implemented
  • Improved network performance (vehicles are no longer lagging as much)
  • Fixed several game crashes
  • Fixed synchronization of cargo poses in MP
  • Fixed various inventory-related bugs and crashes
  • Improved vehicle collisions
  • Grenades can no longer be thrown under water
  • Fixed airplane / helicopter camera shaking
  • Default and Development versions have different numbering to prevent incompatibilities in multiplayer

SPOTREP-0002

SPOTREP-0002

  • FROM: Project Lead
  • TO: Alpha Users
  • UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
  • ACTIVITY: Game Update: 0.54 (new fog technology, adjustable sidearm stances, crash fixes)
  • SIZE: ~380 MB

CHANGELOG

DATA

ENGINE

  • New fog technology implemented
  • Picture-in-Picture optimization implemented
  • Terrain shadows tweaked
  • Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
  • Fixed:
  • <a class="hghl" href="http://feedback.arma3.com/view.php?id=5210">
  • http://feedback.arma3.com/view.php?id=5210
  • </a>
  • (MP rotation synchronization fixed)
  • Fixed:
  • <a class="hghl" href="http://feedback.arma3.com/view.php?id=1126">
  • http://feedback.arma3.com/view.php?id=1126
  • </a>
  • (Speed of sound delays tweaked)
  • Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
  • MP pose synchronization fixed
  • Improved performance related to object instancing
  • Fixed - AI disembarking when moving to another vehicle position incorrectly
  • Game loading with "addAction" crash fixed
  • PhysX collisions related crashes fixed
  • Fixed:
  • <a class="hghl" href="http://feedback.arma3.com/view.php?id=6881">
  • http://feedback.arma3.com/view.php?id=6881
  • </a>
  • (out of memory crash)
  • Fixed: Crash while taking RPG Alamut from ground
  • Larger string buffer for the 'format' script command
  • Fixed: Reloading different magazine type could do nothing but remove the magazine
  • Destruction of vehicle while manipulating with objects in its inventory fixed
  • Ambient creatures' position after game load fixed
  • Fixed: remote destroyed wheels have now the right distance detection to the ground
  • Fixed: healing sound effects were endlessly looped
  • Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
  • Free fall inventory access fixed
  • Magazine manipulation while discarding weapons tweaked
  • Items' behavior while moving from dead body to container tweaked
  • Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
  • AI running up and down hill tweaked
  • Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
  • Fixed: RMB to equip did not work for binoculars
  • Fixed: Vehicle commander stepped optics zoom did not function correctly
  • Fixed: artifacts on water near shore when looking from high distance
  • Solved issues related to flickering optics

SPOTREP-00003

SPOTREP-00003

  • FROM: Project Lead
  • TO: Alpha Users
  • UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
  • ACTIVITY: Game Update: 0.56 (multiplayer security)
  • SIZE: ~38 MB

CHANGELOG

DATA

  • Added: Functions are now compiled using newly introduced
  • <a class="hghl" href="http://community.bistudio.com/wiki/compileFinal">
  • compileFinal
  • </a>
  • Added: Functions meta data are now secured against rewriting
  • Removed use of vulnerable script commands in DynO functions
  • Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext
  • Fixed: BIS_fnc_sideColor can now load non-number values
  • Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions
  • Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon mission start
  • Added: BIS_fnc_spawn
  • Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments
  • Fixed: BIS_fnc_error was not working correctly
  • Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll

ENGINE