From Bohemia Interactive Community
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Description
- Description:
- Defines the music track played on activation.
Track is a subclass name of CfgMusic. In addition, "$NONE$" (no change) or "$STOP$" (stops the current music track).
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setMusicEffect track
- Parameters:
- trigger: Object
- track: String
- Return Value:
- Nothing
- Syntax:
- waypoint setMusicEffect track
- Parameters:
- waypoint: Array - format Waypoint
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setMusicEffect "Track1"
- Example 2:
[_group1,1] setMusicEffect "$STOP$"
Additional Information
- See also:
- See also needed
Notes
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Notes
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