From Bohemia Interactive Community
Considering adding a "decoder ring" for the animation naming scheme. This is what I have so far, but it does take up a lot of space and I don't know if anyone else would find it useful. But to me it's useful to help working out which animations might be of interest. --nomdeplume 11:42, 30 December 2009 (CET)
Move naming conventions
A typical move name looks like this:
AdthPercMrunSlowWrflDfl_4
A: Animation type
| cin |
???
|
| crg |
???
|
| cts |
Cutscene?
|
| dth |
Death sequence
|
| idl |
Idle animation
|
| inj |
Injured animation?
|
| inv |
???
|
| ldr |
???
|
| mel |
???
|
| mov |
Movements?
|
| ovr |
???
|
| sig |
???
|
| swm |
Swimming?
|
| wop |
???
|
P: Character position/stance
| erc |
Standing
|
| fal |
???
|
| knl |
Kneeling
|
| pne |
Prone
|
| sit |
Sitting
|
| swm |
Swimming?
|
M: Character motion/movement
| non |
None
|
| run |
Running
|
| spr |
Sprinting
|
| stp |
Stopped/standing
|
| wlk |
Walking
|
S: Weapon stance/position
| gth |
???
|
| lay |
Weapon in position when prone???
|
| low |
Weapon lowered
|
| non |
None / no weapon
|
| opt |
???
|
| pat |
???
|
| ras |
Weapon raised
|
| rld |
Weapon reloading?
|
| sur |
???
|
W: Weapon type
| axe |
???
|
| bin |
???
|
| lnr |
Launcher?
|
| mag |
???
|
| non |
None (maybe synonym for "any"?)
|
| pst |
Pistol
|
| rfl |
Rifle
|
| una |
Unarmed?
|
D: ???
Not sure what this is for. Most are followed by "non", but many aren't.