P3D Lod Sections
Categories: BIS File FormatsArmA: File Formats
LodSection
LodSection
{
ulong FaceIndexBounds[2]; // lower vs upper (NoOfFaces in this section = (FaceUpperIndex - FaceLowerIndex) / 8
ulong MaterialIndexBounds[2]; // ODOLV4x only
ulong FaceUserValue; // see P3D Point and Face Flags
short TextureIndex; // as per Face struct
ulong FaceFlags; // see P3D Point and Face Flags as per Face struct
///////// // ODOLV4x only//////
long MaterialIndex;
if MaterialIndex ==-1
{
byte ExtraByte;
}
ulong UnknowLong; // generally 2
float UnknownResolution;
float UnknownResolution2; // generally 1000.0
////////////////////////////////
}
a Material or Texture index with default value (-1) has no face/material associated with itand consequently the bounds are zero