FSM Danger Causes – Arma 2
Jump to navigation
Jump to search
(0) DCEnemyDetected, // the first enemy detected (1) DCFire, // fire visible (2) DCHit, // vehicle hit (3) DCEnemyNear, // enemy very close to me (4) DCExplosion, // explosion detected (5) DCDeadBodyGroup, // dead soldier from my group found (6) DCDeadBody, // other dead soldier found (7) DCScream // hit soldier screaming (8) DCCanFire // new fire opportunity detected