FSM Danger Causes – Arma 2

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  • (0) DCEnemyDetected, // the first enemy detected
  • (1) DCFire, // fire visible
  • (2) DCHit, // vehicle hit
  • (3) DCEnemyNear, // enemy very close to me
  • (4) DCExplosion, // explosion detected
  • (5) DCDeadBodyGroup, // dead soldier from my group found
  • (6) DCDeadBody, // other dead soldier found
  • (7) DCScream // hit soldier screaming
  • (8) DCCanFire // new fire opportunity detected