FSM Danger Causes – Arma 2
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- (0) DCEnemyDetected, // the first enemy detected
- (1) DCFire, // fire visible
- (2) DCHit, // vehicle hit
- (3) DCEnemyNear, // enemy very close to me
- (4) DCExplosion, // explosion detected
- (5) DCDeadBodyGroup, // dead soldier from my group found
- (6) DCDeadBody, // other dead soldier found
- (7) DCScream // hit soldier screaming
- (8) DCCanFire // new fire opportunity detected