FSM Danger Causes – Arma 2
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DCEnemyDetected (0)
The first enemy detected. Never generated again while already in Combat behaviour.
DCFire (1)
A unit firing at another unit was seen.
DCHit (2)
DCEnemyNear (3)
Enemy has disclosed a unit (knows about it now)
DCExplosion (4)
Explosion detected (seen or heard).