FSM Danger Causes – Arma 2
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DCEnemyDetected (0)
The first enemy detected. Never generated again while already in Combat behaviour.
DCFire (1)
A unit firing at another unit was seen.
DCHit (2)
A vehicle hit was by a shot.
DCEnemyNear (3)
Enemy has disclosed a unit (knows about it now)
DCExplosion (4)
Explosion detected (seen or heard).
DCDeadBodyGroup (5)
Dead soldier from my group found.
DCDeadBody (6)
Dead soldier not from my group found.
DCScream (7)
Scream heard (a non-head hit, useful to detect a silenced weapon attacks)
DCCanFire (8)
A new firing opportunity available. Reported when a unit can fire an enemy for the first time (was not know before, or was hidden behind a cover).