FSM Danger Causes – Arma 2
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DCEnemyDetected (0)
The first enemy detected. Never generated again while already in Combat behaviour.
DCFire (1)
A unit firing at another unit was seen.
Notes: - one "firing" can be seen by multiple units - when unit is firing several bullets, one event is sent for each bullet
DCHit (2)
A vehicle hit was by a shot.
DCEnemyNear (3)
Enemy has disclosed a unit (knows about it now)
DCExplosion (4)
Ammo impact (explosion or a bullet hit) detected (seen or heard).
DCDeadBodyGroup (5)
Dead soldier from my group found.
DCDeadBody (6)
Dead soldier not from my group found.
DCScream (7)
Scream heard (a non-head hit produces scream, useful to detect a silenced weapon attacks)
DCCanFire (8)
A new firing opportunity available. Reported when a unit can fire an enemy for the first time (was not know before, or was hidden behind a cover).