setHit

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Description

Description:
Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. Note: Some part names are in Czech; see translation table.
Groups:
Uncategorised

Syntax

Syntax:
object setHit [part, damage]
Parameters:
object: Object -
part: String - Name of the part.
damage: Number -
Return Value:
Nothing

Examples

Example 1:
vehicle player setHit ["motor", 1]
Example 2:
vehicle player setHit ["mala vrtule", 0.95]

Additional Information

See also:
See also needed

Notes

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Notes

Deadfast
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9];
hint str (damage player); //will return 0


denisko.redisko
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons. So instead:
_MH60S setHit ["elektronika", _hit];

should be used:

_MH60S setHit [getText(configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];


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