From Bohemia Interactive Community
Notes
- Posted on 04:45, 3 March 2007 (CET)
- Donnervogel
- use getNumber to get boolean values from a config file. 1 equals true, 0 equals false and if no value is found (when a valid variable is undefined) 0.67 is returned.
- Posted on 13 September 2011
- Loki
- With an not existing entry, getNumber returns 0.
- Posted on Mar 28, 2014 - 07:53
- ffur2007slx2_5
-
In ArmA3 ver 1.14, it is recommended to use BIS_fnc_GetCfgData to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination. E.g.
Traditional workaround:
_cfg = configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"
switch (true) do
{
case (isNumber _cfg): {getNumber _cfg};
case (isText _cfg): {getText _cfg};
case (isArray _cfg): {getArray _cfg;};
default {nil};
};
Recommended workaround:
(configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call bis_fnc_getcfgdata;
To compose collected Number into array, use BIS_fnc_getCfgDataArray instead. E.g.
(configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;
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