isWeaponRested

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Revision as of 17:44, 1 July 2015 by AgentRev (talk | contribs)
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Description

Description:
Returns true if weapon is currently rested.
Groups:
Uncategorised

Syntax

Syntax:
isWeaponRested unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed

Notes

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Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";