From Bohemia Interactive Community
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Description
- Description:
- Ends the mission properly for all players in a multiplayer environment
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- end type call BIS_fnc_endMissionServer
- Parameters:
- end type: String
Class name of ending defined in CfgDebriefing
Can be custom or one of dynamically calculated ones:
"Won" - show "MISSION COMPLETED" to everyone
"Lost" - show "MISSION FAILED" to everyone
"SideScore" - show "YOUR SIDE WON" to side with largest score
"GroupScore" - show "YOUR GROUP WON" to group with largest score
"PlayerScore" - show "YOUR WON" to player with largest score
- Return Value:
- BOOL
Examples
- Example 1:
"SideScore" call BIS_fnc_endMissionServer
Additional Information
- See also:
- BIS_fnc_endMissionfailMissionforceEndendMission
Notes
-
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Notes
Bottom Section
- Posted on October 18, 2016 - 01:49 (UTC)
- Zectbumo
-
"Lost" call BIS_fnc_endMissionServer does not work properly in v1.64 (bug)