display3denCopy – Arma 3

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The display can be opened in [[Eden Editor]] by executing <sqf inline>findDisplay 313 createDisplay "display3denCopy";</sqf>. While the display is mainly meant to be used inside the Editor it can also be used outside of it. To do so, just replace {{hl|313}} with the IDD of your parent display.
The display can be opened in [[Eden Editor]] by executing <sqf inline>findDisplay 313 createDisplay "display3denCopy";</sqf>. While the display is mainly meant to be used inside the Editor it can also be used outside of it. To do so, just replace {{hl|313}} with the IDD of your parent display.
Note that the display can also be used outside of [[Eden Editor]].
<sqf>(call BIS_fnc_displayMission) createDisplay "display3denCopy";</sqf>


=== Adding Custom Text ===
=== Adding Custom Text ===

Revision as of 12:20, 26 August 2022

display3denCopy with some example text

In Eden Editor, display3denCopy can be accessed to offer the user a way to inspect and copy long texts.


Open the Display

The display can be opened in Eden Editor by executing findDisplay 313 createDisplay "display3denCopy";. While the display is mainly meant to be used inside the Editor it can also be used outside of it. To do so, just replace 313 with the IDD of your parent display.

Note that the display can also be used outside of Eden Editor.

Adding Custom Text

In order to display some text inside the edit box, one has to define the data. This is done via an uiNamespace variable like so:

uiNamespace setVariable ["display3DENCopy_data", ["Text displayed as header", "Text the user can copy and inspect"]];