BIN fnc setIDWMapDrawPatternIndex: Difference between revisions

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|gr1= IDWMap|GROUP1=
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{{Feature|arma3contact}} |Description=
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| <!-- [] call [[BIN_fnc_setIDWMapDrawPatternIndex]]; --> |Syntax=
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|x1= <code></code> |Example 1=
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| |See also=
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Revision as of 22:43, 16 January 2021

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Description

Description:
/*
		Killzone_Kid

	Description:
		Sets map draw pattern

	Parameter(s):
		NUMBER - pattern: 0 - triangles, 1 - diamonds, 2 - squares, 3 - diamonds overlapped

	Returns:
		BOOL - true on success
		
	Example:
		// set on the fly
		3 call BIN_fnc_setIDWMapDrawPatternIndex; OR [3] call BIN_fnc_setIDWMapDrawPatternIndex;
		// set from config
		call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex;
*/

#define MAPDRAWPATTERNINDEX_DEFAULT 0

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
IDWMap

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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