BIS fnc 3DENCamera: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Eden Editor|GROUP1=
|gr1= Eden Editor


| Moves Eden's camera depending on one of two modes:
| Moves Eden's camera depending on one of two modes:
* "random" - A random position over land preferring non forested areas
* "random" - A random position over land preferring non forested areas
* "selected" - The current selected Eden entity or users cursor position if nothing is selected |Description=
* "selected" - The current selected Eden entity or users cursor position if nothing is selected


| [mode] call [[BIS_fnc_3DENCamera]] |Syntax=
| [mode] call [[BIS_fnc_3DENCamera]]
|p1= '''mode''': [[String]] - Option mode to use |Parameter 1=
|p1= '''mode''': [[String]] - Option mode to use


| [[Nothing]] |Return value=
| [[Nothing]]


|x1= Move Eden's camera to the currently selected Eden entity
|x1= Move Eden's camera to the currently selected Eden entity
<code>["selected"] [[call]] [[BIS_fnc_3DENCamera]];</code> |Example 1=
<code>["selected"] [[call]] [[BIS_fnc_3DENCamera]];</code>


|x2= Move Eden's camera to a random position
|x2= Move Eden's camera to a random position
<code>["random"] [[call]] [[BIS_fnc_3DENCamera]];</code> |Example 2=
<code>["random"] [[call]] [[BIS_fnc_3DENCamera]];</code>


|[[Eden Editor]],[[BIS_fnc_3DENControlsHint]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENEntityMenu]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]] |See also=
|[[Eden Editor]],[[BIS_fnc_3DENControlsHint]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENEntityMenu]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]]
}}
}}



Revision as of 23:06, 17 January 2021

Hover & click on the images for description

Description

Description:
Moves Eden's camera depending on one of two modes:
  • "random" - A random position over land preferring non forested areas
  • "selected" - The current selected Eden entity or users cursor position if nothing is selected
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[mode] call BIS_fnc_3DENCamera
Parameters:
mode: String - Option mode to use
Return Value:
Nothing

Examples

Example 1:
Move Eden's camera to the currently selected Eden entity ["selected"] call BIS_fnc_3DENCamera;
Example 2:
Move Eden's camera to a random position ["random"] call BIS_fnc_3DENCamera;

Additional Information

See also:
Eden EditorBIS_fnc_3DENControlsHintBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENEntityMenuBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENShowMessageBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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