BIS_fnc_3DENShowMessage

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Revision as of 12:05, 28 June 2021 by R3vo (talk | contribs) (fixed example)
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Description

Description:
Shows a pop-up message. In case one wants to add custom code to the buttons but preserve the localized text, use the following stringtable entries:
  • "STR_DISP_OK"
  • "STR_DISP_CLOSE"
  • "STR_DISP_CANCEL"
In order to skip any optional parameter in between other parameters, send nil as parameter.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[text, title, buttonOK, buttonCancel, icon] call BIS_fnc_3DENShowMessage
Parameters:
text: String - Text to display
title: String - (Optional, default "") Title header
buttonOK: String - (Optional, default "") If String then it is the text of the button. Can also be Array in format:
0: String - Text
1: Code - Code executed when button is pressed
buttonCancel: String - (Optional, default "") Same as buttonOK
icon: String - (Optional, default "") Path to an icon which will be shown on the left side of the message
parentDisplay: Display - (Optional, default findDisplay 313 (Display Eden)) Display from which the window is opened from
Return Value:
Display

Examples

Example 1:
["Message","Title of the Message"] call BIS_fnc_3DENShowMessage;
Example 2:
[ "Are you sure you want to delete / modify the selected variables?", "Delete / Modify", [ "Yes", {BIS_Message_Confirmed = true} ], [ "No", {BIS_Message_Confirmed = false} ], "\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa", findDisplay 313 ] call BIS_fnc_3DENShowMessage; // A confirm window
Example 3:
// Only change the OK button's code [ "Are you sure you want to delete / modify the selected variables?", "Delete / Modify", [ nil, {BIS_Message_Confirmed = true} ], nil, "\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa", findDisplay 313 ] call BIS_fnc_3DENShowMessage; // A confirm window

Additional Information

See also:
BIS_fnc_guiMessage

Notes

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