BIS fnc EXP camp dynamicAISkill: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |GROUP1" to "|GROUP1=")
m (Text replacement - "\[\[Category\:Function Group\: Campaign(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Line 31: Line 31:
}}
}}


[[Category:Function Group: Campaign|{{uc:EXP_camp_dynamicSkill}}]]
 
[[Category:Functions|{{uc:EXP_camp_dynamicSkill}}]]
[[Category:Functions|{{uc:EXP_camp_dynamicSkill}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:EXP_camp_dynamicSkill}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:EXP_camp_dynamicSkill}}]]

Revision as of 14:26, 12 October 2020

Hover & click on the images for description

Description

Description:
Changes AI skill based on player count, responding to player connected / player disconnected events. This function does exactly the same as BIS_fnc_EXP_camp_setSkill execept that it automatically executes when a player joins or disconnects.
Function only needs to be executed on the server.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
[mode,affectedSides] call BIS_fnc_EXP_camp_dynamicAISkill;
Parameters:
mode: Boolean - (Optional, default true) True to enable, false to disable
affectedSides: Array - Array of affected sides and their skill sets. For details see BIS_fnc_EXP_camp_setSkill
Return Value:
Nothing

Examples

Example 1:
[ true, [ [WEST,0.1,0.2,0.7,0.6 ], [EAST,0.1,0.2,0.7,0.6 ] ] ] call BIS_fnc_EXP_camp_dynamicAISkill;

Additional Information

See also:
Arma 3 AI SkillsetSkillskillFinalBIS_fnc_EXP_camp_setSkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note