BIS fnc addRespawnInventory: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.60|Game version=
|1.60


|gr1= Respawn |GROUP1=
|gr1= Respawn


|eff= global |MP Effect=
|eff= global |MP Effect=


| Add a respawn inventory for [[Arma 3 Respawn#MenuInventory|respawn menu]].<br>
| Add a respawn inventory for [[Arma 3 Respawn#MenuInventory|respawn menu]].<br>
Available loadouts are defined in [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]]. |DESCRIPTION=
Available loadouts are defined in [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]].


| [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]]; |SYNTAX=
| [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]];


|p1= target: Receiver of the respawn loadout
|p1= target: Receiver of the respawn loadout
Line 18: Line 18:
* [[Side]]
* [[Side]]
* [[Group]]
* [[Group]]
* [[Object]] |Parameter1=
* [[Object]]


|p2= inventoryParams: [[Array]] or [[String]]
|p2= inventoryParams: [[Array]] or [[String]]
Line 27: Line 27:
** limit: [[Number]] - Limit for role assigned to given loadout (-1 = no limit, default)  
** limit: [[Number]] - Limit for role assigned to given loadout (-1 = no limit, default)  
*** Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
*** Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
*** If the limit definition for role is called multiple times with different numbers, then the highest number is used. |Parameter2=
*** If the limit definition for role is called multiple times with different numbers, then the highest number is used.


| [[Array]] - format [target, id] used in [[BIS_fnc_removeRespawnInventory]] |RETURNVALUE=
| [[Array]] - format [target, id] used in [[BIS_fnc_removeRespawnInventory]]
   
   
|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |Example1=
|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code>


|x2= <code>myRespawnInventory <nowiki>= [</nowiki>[[missionNamespace]], "ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |Example2=
|x2= <code>myRespawnInventory <nowiki>= [</nowiki>[[missionNamespace]], "ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]];</code>


| [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]], [[BIS_fnc_getRespawnInventories]], [[BIS_fnc_setRespawnInventory]] |SEEALSO=
| [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]], [[BIS_fnc_getRespawnInventories]], [[BIS_fnc_setRespawnInventory]]
}}
}}



Revision as of 23:36, 17 January 2021

Hover & click on the images for description

Description

Description:
Add a respawn inventory for respawn menu.
Available loadouts are defined in CfgRespawnInventory.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, inventoryParams] call BIS_fnc_addRespawnInventory;
Parameters:
target: Receiver of the respawn loadout
inventoryParams: Array or String
  • String - CfgRespawnInventory class
  • Array - format [class, number, limit]
    • class: String - CfgRespawnInventory class
    • number: Number - Number of players who can use this inventory (-1 = no limit, default)
    • limit: Number - Limit for role assigned to given loadout (-1 = no limit, default)
      • Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
      • If the limit definition for role is called multiple times with different numbers, then the highest number is used.
Return Value:
Array - format [target, id] used in BIS_fnc_removeRespawnInventory

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace, "ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
Arma 3 RespawnBIS_fnc_removeRespawnInventoryBIS_fnc_getRespawnInventoriesBIS_fnc_setRespawnInventory

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section