BIS fnc animType: Difference between revisions

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{{Function|Comments=
{{Function


| tkoh |Game name=
| tkoh


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Function that returns a categorized array using a single string with the animation name. |DESCRIPTION=
| Function that returns a categorized array using a single string with the animation name.


| param call [[BIS_fnc_animType]]; |SYNTAX=
| param call [[BIS_fnc_animType]];


|p1= [[String]] - Animation name.|PARAMETER1=
|p1= [[String]] - Animation name.


| [[Array]] - Sorted arrays within an array with details about animation. |RETURNVALUE=
| [[Array]] - Sorted arrays within an array with details about animation.


|x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; <br>// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]</code>
|x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; <br>// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]</code>


| |SEEALSO=
|


}}
}}

Revision as of 23:38, 17 January 2021

Hover & click on the images for description

Description

Description:
Function that returns a categorized array using a single string with the animation name.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
param call BIS_fnc_animType;
Parameters:
String - Animation name.
Return Value:
Array - Sorted arrays within an array with details about animation.

Examples

Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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Posted on October 1, 2014 - 20:26 (UTC)
Tryteyker-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories: Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle Then the following array will be returned: [["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];