BIS fnc animType: Difference between revisions

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m (Undo revision 236923 by R3vo (talk))
Tag: Undo
m (Text replacement - "<code> +" to "<code>")
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The categorization is identical to that of the animation viewer, minus the direction array.  
The categorization is identical to that of the animation viewer, minus the direction array.  
<br>So if the animation you are running through this function is found in the following categories:
<br>So if the animation you are running through this function is found in the following categories:
<code>
<code><nowiki>
<nowiki>
Action: Move
Action: Move
Pose: Erect
Pose: Erect
Line 41: Line 40:


Then the following array will be returned:
Then the following array will be returned:
<code>
<code><nowiki>
<nowiki>
[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];
[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];
</nowiki>
</nowiki>

Revision as of 17:51, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
String - Animation name.
Return Value:
Return value needed

Examples

Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 1, 2014 - 20:26 (UTC)
Tryteyker-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories: Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle Then the following array will be returned: [["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];