BIS fnc animType: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
Line 23: Line 23:
[[Category:{{Name|arma3}}: Functions|{{uc:animType}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animType}}]]


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
Line 47: Line 46:
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 01:49, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
String - Animation name.
Return Value:
Return value needed

Examples

Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 1, 2014 - 20:26 (UTC)
Tryteyker-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories: Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle Then the following array will be returned: [["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];