BIS fnc animType: Difference between revisions

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| Function that returns a categorized array using a single string with the animation name.
| Function that returns a categorized array using a single string with the animation name.


| param call [[BIS_fnc_animType]]
|s1=  param call [[BIS_fnc_animType]]


|p1= [[String]] - Animation name.
|p1= [[String]] - Animation name.

Revision as of 23:45, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
param call BIS_fnc_animType
Parameters:
String - Animation name.
Return Value:
Array - Sorted arrays within an array with details about animation.

Examples

Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 1, 2014 - 20:26 (UTC)
Tryteyker-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories: Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle Then the following array will be returned: [["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];