BIS fnc animType: Difference between revisions

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|x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
|x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
{{cc|Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]}}</code>
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]</code>


|seealso=
|seealso=

Revision as of 23:23, 12 July 2022

Hover & click on the images for description

Description

Description:
Function that returns a categorized array using a single string with the animation name.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
param call BIS_fnc_animType
Parameters:
String - Animation name.
Return Value:
Array - Sorted arrays within an array with details about animation.

Examples

Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; // Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 1, 2014 - 20:26 (UTC)
Tryteyker-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories:
Action: Move
Pose: Erect
Movement: Stop
Stance: Raised
Weapon: Rifle

Then the following array will be returned: [["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];