BIS fnc attachToRelative: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
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|gr1 = Object Manipulation
|gr1 = Object Manipulation


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
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| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]]
| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]]


| |MPBEHAVIOUR=
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Revision as of 04:17, 18 January 2021

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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