BIS fnc attachToRelative: Difference between revisions

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|p2= object2: [[Object]]
|p2= object2: [[Object]]


|p3= visual (Optional): [[Boolean]] (optional, default [[true]]) If [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information
|p3= visual (Optional): [[Boolean]] (Optional, default [[true]]) If [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 10:14, 23 April 2021

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean (Optional, default true) If true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

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