BIS fnc attachToRelative: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(optional, default " to "(Optional, default ")
m (Text replacement - " +(spawn|call) +'''([a-zA-Z0-9_]+)'''[ ]* " to " $1 $2 ")
Line 13: Line 13:
|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2


|s1= [object1, object2, visual] call '''BIS_fnc_attachToRelative'''
|s1= [object1, object2, visual] call [[BIS_fnc_attachToRelative]]


|p1= object1: [[Object]]
|p1= object1: [[Object]]

Revision as of 17:17, 12 June 2021

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean (Optional, default true) If true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note